But which exhibit, and how would we find it? We didn’t know where to start at first, but the non-linear gameplay allowed us to “wander” the museum in different directions, work independently (or together), and move on to another puzzle if stuck. Although each puzzle was decidedly different, there was enough repetition and layering involved to build momentum as we progressed towards the conclusion.Ĭhapter I: The Custodian’s Keys had us exploring a grand museum to find a mysterious treasure hidden in one of the exhibits.
Puzzles included imaginative manipulation of paper props, combined with mechanics that were simply fun to do. They were not generally text-heavy, other than the descriptive introductory story. I’ve played other paper-based games that required a great deal of reading and solving puzzles with paper and pencil, however these games went a step beyond. The puzzles were nicely challenging, with subtle cluing placed covertly throughout the props, obvious once you saw them, but easy to overlook.